We’re making a game. Proposed by Mule Train Industries (front manned by the erudite Mule himself), it’s a first person adventure/ tower defence. Codename Project Red Mist. To get this game off the ground, what do we need to do? First, round up every available computer science/ games tech student, and the odd psychiatrist. Second, argue and truss out the details of the game, focusing on game play. Third, shopping!
To get everyone on the same level with the game, it really helps to make a physical mock-up of it. To do this we started with a big piece of cardboard (the map) and a bunch of cheap toys (non-player characters), rocks and pegs (terrain) and one cool toy (the player character).
The absolute best part of making a game is shopping for the cheap toys for your mock-up. It will go something like this: 1) enter cheap shop, 2) find this:
Unfortunately we didn’t have any need for the Most Attractive Space Toys. Collect them all! There’s only one!
And now, the most wonderful game must begin!